Hi everyone! I’m working on a vehicle camera mechanic in Unreal Engine 5. My goal is to have the camera adjust its position and rotate based on the direction of the vehicle’s movement. I’ve tried using SetRelativeRotation
for the ChaseSpringArm
, but it seems like the camera is not responding properly.
I’m calculating the vehicle’s velocity vector, normalizing it, converting it into a Rotator
, and then using SetRelativeRotation
on the ChaseSpringArm
. However, no rotation is happening. Could anyone advise on what might be the issue or suggest a more effective way to achieve this effect?
Thanks in advance!