I have a mesh attached to a landscape spline which has an associated simple box collision, which I am using to build a road.
When a vehicle moves from one spline segment to another at high speed it ‘bounces’ up. I have a theory that, where the two spline segments meet the collision boxes don’t line up exactly, creating a small lip. This lip acts as a barrier causing the object to hit the segment and bounce up.
I’m also stuck on this very problem!
And also my suspicion is that it has something to do with the transitions between the spline segments.
I tried all collision settings regarding the spline, but without success.
Does anyone have any idea what the reason for this jumping away from the splint at high speeds might be?