Howdy,
I’m working on a racing game and I’ve come up on a scenario and I’m not sure how to tackle it…
To start off, my animation skills are lacking, so bare with me. I have a car with 2 independent wheels rear wheel and a solid 1-piece rear axle. I want to connect the both rear wheels to this single rear axle and have each side of the axle follow each wheel. In 3DS Max, of course, simply linking will not work, because 1 object cant have 2 parents.
I’ve watched a few skinning tutorials but it seems like way more than what I need.
Anyone have any suggestions on how to accomplish this? Any help would be greatly appreciated!
Thanks,