I’m importing cars from Blender with this tutorial: Blender to UE4 Vehicle Workflow - Unreal Engine 4 Tutorial - YouTube
The process can be tricky (cursor/origin issues, bone size, etc.), but I’ve got the hang of it.
Now, I’m importing a new vehicle, and the wheels are not separate from the body in UE4. This is evident by only one material slot (body and wheels should have 1 slot each). I’m following the same process as with other vehicles, which did not have this issue. The issue may be with the model I imported to Blender (was Z forward) and then scaled. There may be something else that I’m missing.
Any suggestions are greatly appreciated. Thanks!
Image 1: Bones are present
Image 2: Body and Wheels are one object (one material slot).