Vehicle auto wheel rotation

I am relatively new to animation in UE. I am building a control rig for a basic car to use in the sequencer. I have successfully imported the skeleton and built a basic rig with steering, drift etc. However, I am stuck on how to apply auto wheel rotation as I animate the car along a spline. Any help or possible a screenshot of how to set this up in my rig would greatly be appreciated.

Hi Notawog,

This may only work in context of Chaos Vehicles (that have a ‘Set Steering input’ function) but in the “Proceed to Destination” section of this tutorial you’ll find an implementation of this idea.

Cheers!

Thank you! I have found a pic that I took from a video of a car rig that uses this, although I can’t see the rest of the logic. I have reached out with some questions but did not receive any answers. Maybe someone has insight?

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Hi there,
Did you find a solution since?