Vehicle 'Arcade physics' with Chaos physics?

Hi,

I’m trying to get a sphere to roll, but with the purpose of controlling a car. Apparently, such a method is used to get more of an arcade control to the cars. So maybe that way I can disable the Mechanical Sim and keep the rest of the Chaos Vehicle.

No problem getting a sphere to roll forward and backward, or even left or right (with add force or torque). Problem is that left and right are achieved with applying that torque or force, while I need to it to rotate the direction of the forward/backward force/torque.

All the tutorials I find for controlling a sphere, they use all the directions to apply force/torque. I tried the link in this thread also, but doesn’t work for me either.

I’m trying to achieve something like this:
Building an arcade racer: Part 2
Problem for me is:

  1. It’s in Unity
  2. It’s in programming language and since I’m new to this all, not good at converting (unknown) code Blueprints.
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