Hello,
I am working on a project with approximately 100 vehicles that need to be imported and reworked from time to time.
Right now I am working with the integrated vehicle implementation, but there are a lot of steps involved to set up a vehicle and there are a lot of things to take care of like the axis alignment requirement.
So I am thinking about writing my own implementation using Physx, where you simply create a data asset containing all the vehicle information (engine, wheel setup, name of the meshes, …).
But before I start this I have some questions:
- Is PhaT only used to setup collision shapes? Can I ignore PhaT and setup the collision shapes with code?
- Is it possible to use conves meshes as collision shape for the chassis? According to the Physx manual it should be possible, but I have never done this before.
PhysX manual about shapes: http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Shapes.html
Thank you for your help