I’m a landscape designer and from the start I’m so impressed with possibilities of ArchViz with UE4.
I work on many software to make Viz for my clients and I know many useful tools that speed up process od creation.
When we think about vegetation population/distribution/scatter I see that there are no two useful tools that should be made In the future.
- Population with the texture map on imported/created mesh surface. Something similar to carbon scatter (https://www.youtube.com/watch?time_continue=1&v=PJLvHyzkNCs). It is simple but very powerful tool that I use in 3ds max. You can make color grading on image and that it is few minutes to distribute 3d plants where they should be in project.
- Distribution with closed spline. For fast visualization I use Realtime Landscape Architect. It is simple software but have very good tools. Especially distribution fill in closed spline (https://www.youtube.com/watch?v=mW-ZQX7gY7A).