Vegetation affected by wind animation using GlobalFoliageActor

Hi.
I have some vegetation placed in my landscape that has some gentle breeze.
I have animated a couple of wind parameters for GlobalFoliageActor so the wind increases by the end of the shot, but when looping the animation I can’t see that happening and the foliage moves always at the same pace.

I wonder if it’s either I am doing something wrong or is it that I am expecting UE5 to behave like Houdini. In case it’s the first option, does anyone have any ideas?