Having import issues when working between Vectorworks and Twinmotion. Using the Datasmith export, I found objects/planes to be flipped upside down in TM, which wouldn't allow me to select them/drop textures, or paint vegetation on them.
As a result, I've been using the C4D export from Vectorworks, as it would preserve my Z direction. I've added textures, lighting, vegetation in TM for one design scheme, and now I need to make some slight modifications to the 3D Model.
After making the revisions in VWX, I would export again as a C4D file, so that I could "reimport w/ new file". I found this to be the best way to preserve my textures, lighting, etc.
However, certain objects randomly loose their scale. The texture is still assigned, but the texture is extremely small. This only occurs to random objects, so it requires me to hunt through the entire project each time to make sure all textures are properly scaled. If I drag a new texture onto it, the scale returns to normal.
Has anyone else come across this issue? Or have a better workflow between Vectorworks and Twinmotion?