Vectorworks to Twinmotion Import Issues

Having import issues when working between Vectorworks and Twinmotion. Using the Datasmith export, I found objects/planes to be flipped upside down in TM, which wouldn't allow me to select them/drop textures, or paint vegetation on them.

As a result, I've been using the C4D export from Vectorworks, as it would preserve my Z direction. I've added textures, lighting, vegetation in TM for one design scheme, and now I need to make some slight modifications to the 3D Model.

After making the revisions in VWX, I would export again as a C4D file, so that I could "reimport w/ new file". I found this to be the best way to preserve my textures, lighting, etc.

However, certain objects randomly loose their scale. The texture is still assigned, but the texture is extremely small. This only occurs to random objects, so it requires me to hunt through the entire project each time to make sure all textures are properly scaled. If I drag a new texture onto it, the scale returns to normal.

Has anyone else come across this issue? Or have a better workflow between Vectorworks and Twinmotion?



Hello ,

Thank you for posting in the community and sorry to hear about the troubles. The C4D import could have some bugs and we would need to look into this to further. Have you tried checking the fix UV setting in the import dialogue menu?

It seems like you are able to fix the UV mapping in Twinmotion as a workaround an there could be a problem with the import of the textures of certain objects and we would need to look into this further. Here is the link so you can contact us directly and report a bug: https://twinmotionhelp.epicgames.com/s/case-community-page

Typically the working with Vectorworks, and using the udatasmith format export is the best workflow and importing that into Twinmotion. I recommend you contact Vectorworks to let them know about the Faces issue as they would be the best to respond since they are the ones developing the connection.

Kind regards,

Vincent B.