Well i was trying to create a path for my AI to follow it randomly. So i decided to create an array of vectors with the “Show 3D Widget” flag ON. I placed some 3dwidgets on the level. But then when i set the AI to go there, the position it goes its far from the position of the widget in the map…
So my setup is fairly simple. I just use the node AIMoveTo and in the destination pin i connected a “get” node from the vectors array, (the index to get is a random one) but then nothing goes as expected.
The AI moves but not even close to the points i specified.
I am assuming the vectors are in local space, and the AI needs world-space vectors. There are a set of blueprint nodes to convert between world-space and local-space vectors. Invert Transform Location is one, although I think it transforms a location from world space to local space. You will need a reference to the Transform of the actor storing the vectors plugged into the vector transform node for it to work.
oh i see and yh it’s probably that. I didn’t thought of the possibility of the vectors being in local instead of world space.
I’ll test it and let you know!
Thank you for your help!