Well i was trying to create a path for my AI to follow it randomly. So i decided to create an array of vectors with the “Show 3D Widget” flag ON. I placed some 3dwidgets on the level. But then when i set the AI to go there, the position it goes its far from the position of the widget in the map…
So my setup is fairly simple. I just use the node AIMoveTo and in the destination pin i connected a “get” node from the vectors array, (the index to get is a random one) but then nothing goes as expected.
The AI moves but not even close to the points i specified.
is this a bug? or is there something i’m missing?
Thank you for your time!