I want to move a Pawn left to right, so I have a Vector MyVec = (0.f, [left/right], 0.f).
I need to use AddActorLocalOffset(MyVec);
The problem I have, is that I have the pawn set up to also roll along its X axis, so I need to translate MyVec to account for this roll, so the Pawn maintains it’s distance from the floor and just moves strictly on the Y-Plane.
I’m sure there is some simple Vector math function built in to transform it… I haven’t had any luck finding it yet though.