This is not a question.
I just wanted to point to a thing that I thought others might find nice to know.
You can change the player jump height pretty easily in the blueprint MyCharacter.
Notice how the UE3 action Get Vector Components is now called Break Vector.
The UE3 action Set Vector Components is now called Make Vector.
I don’t know how to tell the player exactly when to swap to Move_Falling mode and how to swap back to walking mode but I guess that’s done in the Character class.