So I got “Get velocity”->“Vector Length XY” to detect the movement speed of my character.
Then Im trying to debug and see the result, does my character speed shows right. And it works absolutely fine:
So the part when the problem starts. Im trying to make a condition:
if “VectorLength XY” return value → Equal to == 270 (walking character speed) → I get a string message “It works”
This is what Im doing in the 1st video, this is not the problem. It gets true regarding world but not the character. if you look closely at how I move the mouse in the second video, everything becomes clear
So if I start the game and then → just move forward → it works fine
but when i move my mouse a little bit → it doesn’t. So the result is not the vector length, but velocity. I tried to explain as best I could