Vector help: moving an object in the direction the player is facing

Hey gang,
I’m not amazing with rotators and vectors and after a few experiments decided to ask for help.

What I’m doing is when the player hits an object, an event fires and I use a timeline to essentially ‘bop’ the object in the direction the player is facing (or I guess I could use the collision normal, heh). What I can’t figure out is what I should do with the player’s rotator to turn that into a direction along which to move the object.

Any insight would be great.

usually you use get forward vector and then multiply it by a float of whatever amount you want to move

this could be tied into a addlocaloffset of add torque node.

rotators? that gets a little more complicated i prefer to only use vectors if possible.

Let me know if this helps
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Ah so the forward vector gets the x and translates it into world space…now that makes sense. I assumed rotator was the easiest but it seems only best for dealing with passing rotations around, not converting to a vector. Thanks!