Hi, I’m working on a project where I was trying to import VDB’s inside the VR (Virtual Reality) project, The method I used is, directly import the VDB’s into content folder and create Heterogeneous volume and add the relative material. But still I don’t see the output, the same method works on other projects like Thrid person not in VR. Why is that? What are the other ways to add VDB inside the project?
To be honest, I never tried to use VDB in VR due to possible performance issues. Is your project for PCVR or standalone headsets? Doesn’t it work even in PIE mode or just in a packaged game?
I suspect there are limitations with VDB when using forward rendering, but maybe there are workarounds.