So I’ve got a pretty basic VDB sequence export out of Embergen at 24hz simulation speed, set as 1-199 frames for export. Upon importing into UE 5.3 with Sparse Volumetrics plug in, it correctly shows that it’s going to import frames 1-199. But upon actually getting VDB into the sequencer, the range only goes to frame 159 and then loops again. Sequencer is set to 24 fps so I’m not sure I can make it any more simple than that?
The VDB volumetric animation range nest in the sequencer correctly displays the right VDB, so it’s not some other one I’m mistaking. Also tried creating a new VDB Material Actor from scratch to see if that reset the frame range but it still gets pegged to frame 159-ish for whatever reason and stops short. Any ideas??