vdb instance niagara

Hello, I have a question regarding VDB rendering in Niagara.

I’m exporting a VDB from Houdini and I want to use Niagara to instance this VDB volume (as a Heterogeneous Volume / Sparse Volume Texture) onto multiple particle locations, similar to a ‘Copy to Points’ workflow.

Is there a dedicated renderer or module in Niagara that allows instancing a Sparse Volume Texture onto each particle’s position, or is the recommended method to use Niagara Fluids for volumetric effects?