I am working with a virtual camera. Vcam HUD text is added via the UMG Overlay of a Media Output provider.
The camera component has multiple post process materials attached; camera masks, lens distortion and DOF effects. These materials are stacked with different blendable priorities.
If my camera mask material has a blendable priority of 0, the HUD text will appear on top (as I want it to). However, if I move my camera mask material in the stack to a priority of 1 or more, the HUD text will be hidden by the mask.
Is there a way to set my Output provider UMG Overlay to render after my whole post process material stack, rather than only materials rendered first/with a blendable priority of 0?