VCam data for nDisplay Camera?

Hello everyone,

I have a question about In-Camera VFX, nDisplay and the VcamActor.

Is it possible to transfer or apply the position data of the VCam to an in-camera VFX? I want to use the VCam as a position tracker for a real camera so that the background looks realistic. I need to use nDisplay for this, which has its own in-camera VFX function. Can the VCam be combined with the nDisplay camera, and if so, how exactly does this work?

I would also like to know whether a second computer or a dual-GPU setup is absolutely necessary for nDisplay or whether all this can also be implemented on a single computer.

Many thanks in advance and best regards!

You can do it on a single computer. And you parent or contain the display actor to your vcam.

Thanks for your reply, I have now figured out how to apply the position data from the vCam to the camera in the ndisplay.
the ndisplay also works as far as i have observed. but is there a possibility to pack the image which ndispay produces on another viewport?

You could probably do it with t a render target

Hello! I’m trying to get this to work, but no matter what I do, the new VCam actor hud overrides any other camera I parent to it when launching in ndisplay, resulting in no tracking and two overlapping versions of the hud (I assume from the two different VCam actors). I’ve tried both adding a livelink component to the ndisplay-associated cinecam, and just parenting the cinecam to the VCam, and using either of the VCams as the ndisplay associated one. I’ve also tried both with and without having a default livelink preset set, and launching through switchboard and directly in editor. When i’m in editor, the tracking works as expected.

I am not sure I follow. You have it working in editor but it does not work for nDisplay? Is this all on one computer or multiple computers?