VCam Actor in a Multiplayer Game - Only Lock Vcam View on Client

Hi there!

I’m trying to figure out how a way to spawn a VCam Actor from a client in a multiplayer context but only have the viewport lock to the owning client? When I enable the Vcam Actor, it seems like all the connected players see the HUD and the camera actor transforms from the VCAM. How could I structure my code to where only the local player sees the VCAM?

Thanks Everyone