VAX Intellisense and USkeletalMeshComponent

Not sure if anyone else has had this issue. For some reason the intellisense in Visual Assist doesn’t seem to pickup anything for the USkeletalMeshComponent. All others seem to work fine, though. Any help would be greatly appreciated with this as it’s driving me nuts.


You should also show how you declared PickupMesh, just to get sure, that it is really a pointer.

UPROPERTY(VisibleDefaultsOnly, Category = "Weapon")
	class USkeletalMeshComponent* PickupMesh;