Hello, thanks for taking your time
i’m trying to make a vault input but for some kind of reason it doesn’t jump over the wall + no animation is running. pls check youtube link
Hello, thanks for taking your time
i’m trying to make a vault input but for some kind of reason it doesn’t jump over the wall + no animation is running. pls check youtube link
Hey,
If your using the Character Movement Component you might need to set the Movement Mode to be Flying for the duration of the Montage to allow it to not apply Gravity etc.
Hey,
Thanks for your response. I’ve already implement it.
Also If I remove the vault animation. My character will jump over the wall but it keeps flying
Yeah you need to set it back to falling when the Montage finishes which should reset it back to normal.
I’ve found what the issue was my third person mesh was linked to the play montage, I’ve switch it with FP Arms and animation is working well.
There is just another issue → I can only vault from one direction of the map → if you look at the clip I can’t vault back nor vault at another angle
Like in the clip the lien trace only appears in one direction, and can only vault in one direction.
When I try to vault back or sideway it doesn’t work
@Jawad.bthr1 That looks like when your doing the trace your only doing it in a specific direction instead of the Camera/Player’s Forward Direction
Okay so that looks correct, can you try print out the Actor Forward Vector and just check that is changing based on Player direction. If not then maybe grab the Control Rotation (You might need to get this from the Controller)
@JakeSimpson I’ve found the issue !!! Thanks for your help and the time taken !