Created the first iteration of this level in 36 hours to hit a deadline and then spent the weekend reworking some of the assets and creating the sequencer video.
Statue models are from myminifactory-scan the world but were brought into zbrush to dessimate and then UV unwrapped inside of 3dsmax and sent to substance painter.
Everything else is a mix of zbrush, 3dsmax, substance and quixel.
Used real time global illumination on a quadro RTX 4000
Link to video…