VaTexAltas - simple way to use texture atlases for UMG

Hi there :slight_smile:

I’ve just released the first public version of plugin that makes texture atlases simpler to use with UMG system.

VaTexAtlas plugin is designed to work with sprite sheet data exported from TexturePacker using JSON Array data format.

Plugin is available under MIT open-source license. You can get the source code on Github: GitHub - ufna/VaTexAtlas: Simple way to use texture atlases for Unreal Engine 4 UMG

Check the Wiki]( for plugin usage examples and installation notes.

Current version: 1.0 RC 1](Release VaTexAtlas v.1.0-rc1 · ufna/VaTexAtlas · GitHub) (UE 4.12)

Cool! I’ll definitely try this out later.

This looks really useful :slight_smile:

Thank you for this, I was wondering atlas is not doable in Unreal till now :slight_smile:

Thanks, guys :slight_smile:

Nice job, buddy!:cool:

Thank you for a good tool.
I have a question.
this texture is a material type, how do I load it in the Material Editor?


great plug-in thanks a lot!!!

I have a similar question. Can I use that plugin for creating other materials?

I did a performance test to compare individual textures VS texture atlas: