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VaTexAltas - simple way to use texture atlases for UMG

Hi there :slight_smile:

I’ve just released the first public version of plugin that makes texture atlases simpler to use with UMG system.

https://github.com/ufna/VaTexAtlas/raw/develop/SCREENSHOT.jpg

VaTexAtlas plugin is designed to work with sprite sheet data exported from TexturePacker using JSON Array data format.

Plugin is available under MIT open-source license. You can get the source code on Github: GitHub - ufna/VaTexAtlas: Simple way to use texture atlases for Unreal Engine 4 UMG

Check the Wiki](https://hiazma.atlassian.net/wiki/display/VTA/) for plugin usage examples and installation notes.

Current version: 1.0 RC 1](Release VaTexAtlas v.1.0-rc1 · ufna/VaTexAtlas · GitHub) (UE 4.12)

Cool! I’ll definitely try this out later.

This looks really useful :slight_smile:

Thank you for this, I was wondering atlas is not doable in Unreal till now :slight_smile:

Thanks, guys :slight_smile:

Nice job, buddy!:cool:

Thank you for a good tool.
I have a question.
this texture is a material type, how do I load it in the Material Editor?

0ae49ae285cae42fe636f34bac0dcbf9fdc837b0.png

great plug-in thanks a lot!!!

I have a similar question. Can I use that plugin for creating other materials?

I did a performance test to compare individual textures VS texture atlas: https://forums.unrealengine.com/development-discussion/content-creation/1703282-do-people-still-use-texture-atlas?p=1750277#post1750277