VAT Characters inside PCG spline don’t rotate in Sequencer (only in-game with Event Tick)

Hi everyone,

I’m spawning characters inside a spline using a PCG that generates Blueprint actors.
These actors are basically my characters: a mesh with a Vertex Animation Texture (VAT).

I managed to make them look at a specific point of interest via Blueprints. The only way I got this to work was using Event Tick, which already feels like a bad solution (I couldn’t get it working on Begin Play).

The issue is that in Sequencer, they don’t rotate at all — because the Tick only runs during Play mode.

Sooooo my question is: How can I make these VAT characters rotate/look at a point in Sequencer as well, without relying only on Tick?

Any suggestions for a better approach would be really appreciated!

Thanks!

You can have Sequencer call this function every frame using an event repeater track:

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