Would you mind creating a short tutorial on how to use this tool? I am working on a project that could potentially greatly benefit from this project, but I am a bit confused at the moment as to how you work it. It looks awesome though!
Actually, I seem to have figured it out. It’s really cool! I only wish that it would deform the meshes just like SplineMeshComponent does. But I’m pretty sure that would involve writing a completely knew shader.
Does this setup have collision handling?
i ended up adding a “Set Collision Enabled” node after both the “Add Instanced Static Mesh Component” as well as after “Add Spline Mesh Component”, but wanted to ask if maybe I missed a setting somewhere else.
(I still have collision problems, though the collision seems to be there when visualized. Still looking into that).
TLDR:: I couldn’t get the filler mesh to show.
Solved my issue by swapping the conditions.
Unsure if this issue is only in my version or in everyones,
hopefully it helped someone.
Sorry for the weird formatting, toking a bit and mind is going a million miles an hour.
please can you make a tutorial on how to use the plugin cause am a beginner to unreal and i want to use it in my project. i need this feature (Uses instanced mesh technology for performance consideration) for my android game please