Hi,
I’m thinking of moving to UE4 from CryEngine, basically because the two look just as capable but the support and documentation seem much, much better with UE4. I have a few random questions if anyone could help.
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I dabbled with UE3 for a while and abandoned it because I found that creating good lightmaps was A. difficult and B. a real chore. I understand UE4 has an automatic lightmap generation tool. How good is it? Do you find yourself having to create them in your DCC very often?
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Since UE4 uses physically based shading why is there a need for a light map at all?
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Have you often thought of a question that can’t be answered by reading through the documentation or watching the tutorials?
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What’s the learning curve like, assuming your familiar with the basics of a few engines & are willing to RTFM?
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I read a forum post complaining that meshes can not be re-imported, so if you need to edit a mesh in your DCC then export it again the changes don’t show up. Is this still an issue?
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Any other thoughts or tips for a newbie?
Many thanks