Looking to begin a career in Gaming? Maybe your looking to join a team of people to create Awesome games. Well, you have come to the right place. Below you will find various job types. You can apply to work for the Studio, in which case you can work on various games, or you can apply to work on a certain game.
We have 2 games currently in development.
https://FinchStudio.ca/fear-the-wild/
https://FinchStudio.ca/Crossfire/
Please send all Applications to [EMAIL=“Recruitment@FinchStudio.ca”]Recruitment@FinchStudio.ca
Include your name, portfolio, Contact, Discord name, past/current work, etc. as well as if you have any questions.
The jobs listed below are for both Royalty/Rev Shared, as well as Paid. They are also Contracts.
When sending an email. please include if you wish Paid, royalty/rev shared, or both.
Character Artist - Contract
We are seeking an experienced character artist to work on creating amazing characters for our games.
Responsibilities
- Work with the team lead to create characters set forth by the art director
- Collaborate with designers, programmers, and animators
- Model and texture high-poly characters and creatures
Requirements
- Examples of work demonstrating an understanding of form, silhouette, shape, texture, color, and lighting
- Ability to create a low-poly model within poly budget and efficiently unwrap the UV’s for texturing
- Strong and relevant 3D and 2D toolsets
- Strong methodology and problem-solving ability
- Excellent organization and time management skills
- Excellent oral and written communication skills
Preferences:
- 2+ years of industry experience as a character artist, or equivalent experience
- Traditional art skills including sketching, illustration, and painting
- Passion for games and gaming
Environment Artist - Contract
We are seeking a talented environment artist to join our team in making great games. The ideal candidate will have some experience with next-gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.
Responsibilities:
- Create models, textures and set pieces, based on concept art and the need of the project
- Work closely with the leads, designers, and other artists to model props
Requirements:
- Familiarity with working on futuristic hard surface modeling
- Solid experience with world building, texturing and lighting inside a game editor
- Solid experience in environment asset creation using contemporary, real-time rendering methods
- Understanding of modern 3D modeling packages
- Willingness to undertake technical R&D related to game environments creation
- Solid English skills and good communication skills
- Excellent organization and time management skills
- Excellent oral and written communication skills
Preferences:
- 2+ years experience as an environment artiest or equivalent experience
- Experience using 3DS Max, Maya, or Modo
- Experience in organic prop and environment creation
- Experience with Substance Painter and Designer
Gameplay Programmer - Contract
We are seeking an experienced gameplay programmer. As a gameplay programmer you will help design and implementation core gameplay mechanics in our existing games.
Responsibilities:
- Integrate creative and technical design processes
- Work with existing engine code base to develop and enhance gameplay
- Create immersive and compelling gameplay experiences
- Create accurate task duration estimates and complete all work in a timely basis
Requirements:
- Solid English skills and good communication skills
- Excellent organization and time management skills
- Excellent oral and written communication skills
- Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
Preferences:
- 2+ years of game industry programming experience
- Solid understanding of C++ in a games development environment
- Good mathematical skills
- Experience working with scripting languages and/or node-based scripting
Graphics Programmer - Contract
We are seeking a graphics programmer to join our team. The ideal candidate will be passionate about rendering technologies, have excellent problem solving skills and a desire to work in a creative and collaborative environment.
Responsibilities:
- Work closely with artists and engineers to design, research, schedule and implement rendering features
- Work on other tools and technology features as required
- Execute memory and performance optimizations
- Writes and maintains custom shaders
- Understands entire graphics engine architecture, from game interface to graphics API interface
Requirements:
- Existing graphics programming experience
- Strong knowledge of C++, graphics engine & shader programming models & dedicated languages such as HLSL
- Familiarity with global lighting methods, dynamic lighting, shadow rendering and similar concepts
- Excellent 3D math skills
- Experience profiling and optimizing both CPU and GPU utilization
- Solid English skills and good communication skills
- Solid architecture and software design ability
- Passion for graphics programming and staying on top of current techniques
- Experience with multithreaded, real-time systems
- Excellent organization and time management skills
- Excellent oral and written communication skills
- Test and document code you write
- Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
Preferences:
- 3+ years game industry programming experience
Prop and Hard Surface Artist - Contract
We are seeking a talented environment artist to join our team in making great games. The ideal candidate will have some experience with next-gen asset creation, high poly/low poly modeling, and PBR texture creation, in addition to world building knowledge. This job is a very versatile position that will use all aspects of your industry knowledge to create props, textures, and environments that stride to set the new industry standard in visuals.
Responsibilities:
- Create models, textures and set pieces, based on concept art and the need of the project
- Work closely with the leads, designers, and other artists to model props
Requirements:
- Familiarity with working on futuristic hard surface modeling
- Solid experience with world building, texturing and lighting inside a game editor
- Solid experience in environment asset creation using contemporary, real-time rendering methods
- Understanding of modern 3D modeling packages
- Willingness to undertake technical R&D related to game environments creation
- Solid English skills and good communication skills
- Excellent organization and time management skills
- Excellent oral and written communication skills
Preferences:
- 2+ years experience as an environment artiest or equivalent experience
- Experience using 3DS Max, Maya, or Modo
- Experience in organic prop and environment creation
- Experience with Substance Painter and Designer