Hi all,
I am working in [UE4-25] .
I have a BP with multiple staticmeshes in. I can control the parts of the BP with the buttons that are controlled by the variantmanager. Meshes being replaced with other meshes and such isn’t a problem.
How can I clone that BP and array it? I have 3 variants called 1,2 and 3. And I would like to clone the BP once and twice. But no idea how you would do it without copying the BP, can I spawn it somehow?