Hi all,
Trying to develop a little product showcase module, where the Variant Manager can switch between animations for a parent null object that is run by a simple timeline.
So the result would be that you could click through one set of variant options that trigger certain simple transform animations, and separately from that the static mesh could change too as a separate variant set.
I have the null timeline working, the variant manager is easy enough to figure out as well for static changes like texture and visibility. Trouble is, I can’t figure out how to make a variant trigger an animation.
I’m not great at blueprints - I’m really just a modeler. My sense from the 5.7 documentation is that I need to set a blueprint as one of the variants in the Variant Manager, and that that blueprint is going to call the specific timeline? If so, how do I set up this blueprint?
And if this isn’t the best practice for doing transform (PSR) animations in Variant Manager, how would I best do this?
Thanks!