Hello, I’ve created a living room where I use the variant manager to change materials and meshes. I have also created a save and load menu. I would like to be able to save the changes I make in my scene (meshes and materials, etc) and then reload them whenever I want. For example: Change the floor material to a stone tile. Save that change and then when I reload, I see the stone tile floor material and not the default material.
I am adding all of my variables to this widget:
Then I am putting everything together in this Game Instance:
I cannot determine which variables and other nodes to use to save the those changes.
Does anyone have an idea? Any help would be greatly appreciated ![]()

