Hi there,
I work frequently on vehicle configurators, and have many configurable options to deal with.
We’ve set up our pipeline to import vehicle part groups into Unreal as Actors with component hierarchies.
I’m able to set “Hidden in Game” on root level Actors to effectively show or hide them in my project, and our main pipeline tool does this automatically for us based on lists of valid parts for each vehicle variant.
Sometimes we need to hide specific parts based on what kind of configuration is currently visible to the user - for example, I may need to hide a cargo cover if the seats are folded down. My only option for doing this currently is by capturing the visibility or hidden in game property of all components attached to that part group Actor. I would very much prefer to only have to capture “Hidden in Game” on the root level Actor, instead of potentially hundreds of components.
I see other root level properties are able to be captured, such as “Can be Damaged”, but not “Hidden in Game”. Would it be possible to expose root level Hidden in Game to the Variant Manager please?