Hello,
So here’s the problem I’m facing.
Short : The value of a variable is correct when printed right after set, but printed wrong (0) on tick event.
Long : I got my PlayerController to send the axis values (reason is two player on one keyboard), the screenshot is from my character BP.
- Get the value from PlayerController, assign it and print it = Correct
- Tick event, print the value = always 0
That one puzzle me. Why ? I definitely have a hard time figuring the way the engine handle Input …