I’ve got a few booleans that keep track of some of the events that occur during a game.
If you perform task A, the boolean is set to true.
The game at the moment is only a single map and is single player.
I had a read of the unreal docs on game mode/game state https://docs.unrealengine.com/en-US/…ode/index.html.
Is either game mode or game instance an ok place to store the variables?