Here here. I’m finding it impossible to set up a network game using only blueprints. I know it’s partly my own incompetence but I’m frustrated I set variables to replicate from game mode and they just don’t replicate down to clients and I still don’t know why. I keep hearing about difference between game state and game mode and I just don’t understand any of this. All I want is to share some variables and change them and for them to be same everywhere I don’t get why its so hard