Sorry, yes, I was wrong about that; GameInstance lives on both Server and Client, but it isn’t replicated.
I’m looking into ways you might be able to transfer PlayerState information between levels, and I’ll let you know what I find.
Sorry, yes, I was wrong about that; GameInstance lives on both Server and Client, but it isn’t replicated.
I’m looking into ways you might be able to transfer PlayerState information between levels, and I’ll let you know what I find.