So I have a widget blueprint that is created when my Game Instance is created. The Widget is a “Host Game” widget so I set various variables that set settings for my game. When I click “Create Game Button” it sends “extra Settings” (Session Key Pair Array from Advanced Steam Sessions) to my game instance custom event where it then tells my game instance to create an Advanced Steam session. Everything works exactly as intended, even my variables are being transferred over in the Array. However, the variables are stuck at their “Default” Values, even though I’m Setting the new value to something else. Any ideas?
Welllllllllllllllllllll… Once I posted this I took another dive into my code and realize I have apparently been awake for far too many hours… I am pulling the data from my data table as the value in my game instance instead of pulling the value from my Sessions Array Value. Face Palm
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