I have a parent Blueprint Class, and several Children of that parent. The variables are established in the Parent, and Im setting them in the child depending on the object (icon, is it usable, item name, etc)
Ive noticed that once and a while one of the children will get reset - all variables go back to default. I think I tracked the problem down to when I COPY the project folder (like a backup version) A child PB will sometimes (not all the time) lose its variables - others in the same class are fine.
Any idea what could be causing this, and has anyone seen this happen before. Note, im not a programmer, I dont use Source Control.
This is a common bug and has been in the engine for awhile. I resorted to using data tables and structures instead of child classes for this exact reason.
There is no ETA on this bugfix, I think it’s not really on their priority list unfortunately.
Thank for the info. Im using a Struct … but its in my Parent Class… which I was hoping would feed my child classes, which it does… BUT, as soon as I make a change to the Struct (like adding a new variable) - it wipes out all the child class settings. : (