Variables behaving strangely in widgets, toggles between set value and default




For some reason a variable being set in my game options widget keeps toggling between true and false when nothing I made is telling it to do so, despite that not being how reality works lol Any help is appreciated, pictures attached for clarification. The issue isnt so much the variable, as that is there to help troubleshoot but the toggle behavior happens whether I am trying to set a bool, integer or assign the player pawn.

I still think you have two instances of your widget, and both instances have executed the tick function. You can find out here how many instances you have created.

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Found the culprit lol I do this so I get the pop out to check ui sizes but I didnt even think ‘hey thats 2 instances of players’ Thank you for telling me what that bar does :slight_smile:

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