Hi there, this is probably something simple and stupid but I have been banging my head against the wall for the last two days. I am currently making a 2d platformer.
What I have done is created a public/editable variable in a class blueprint. This variable is set to change in the level blueprint yet it doesn’t, it just remains NULL.
The variable is to check which checkpoint in the game has been pressed to decide where the player should respawn at, but because it remains NULL, the player always
spawns at the start of the level. I have tested it by changing the default value and this actually works but the variable will not change through the blueprints by itself
when the player triggers the box.
What am I doing wrong?