Good day, I am trying to get both widget components to trigger on their associated actors based on mouse position to that actor. What is currently happening is that only the left side actor is being affected properly.
Card bp: Card posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Sword bp: Swordie posted by anonymous | blueprintUE | PasteBin For Unreal Engine
I do not understand why it only affects the left actor. And when I take out the first set notify node (with deactivate widget in it) the widget appears on the right actor but wont deactivate properly. I feel like I just have my logic wrong somewhere.