i am inside a widget, I created multiple animations
is there any ways to “set” a variable of type widget animation
from the variable panel ?
i have a array of a UDS, inside there is widget animation
vars, but nothing appears when you try to set default value
SelfEditor-created vars
Me-created vars in the structure

for now i am doing it in the construct event, but its not very “visually simple” to understand what to do to set the widget animation
vars using the widget animation
created by UE
my temp solution :