It seems, not all variable types, which are supported by the blueprint editor, can not be found via the the search dialog.
When I do
PlayerController(0)->DefaultMouseCursor->PromoteToVariable,
then I get a variable of type “EMouse Cursor”.
I can duplicate and rename that variable and do nice stuff.
But how do I get that variable type without the above path?
It is not one of the known variable types, it seems.
What, if I just want to create a new variable of the type “EMouse Cursor”.
How do I do that?