Hey! I’m now starting to learn how to use Unreal Engine. I want to be able to perform a certain action when the game is in a certain state. For example, when I press E, I want the game to stop and be able to control my mouse around. The path I took to make this is to create a widget when I press E. I watched a couple of tutorials and from what I’ve seen, the widget needs to be created on the level blueprint. This is what I have:
Now, I want to be able to check, in the character blueprint, if the widget is on the viewport or not. If so, I want to control my mouse freely, if not, just ignore it. I thought the best way to check was through a variable, but I can’t find a way to create a boolean in the level blueprint and then check if it was true or false on the character blueprint. Any thoughts?
Thank you!