I plan to make a 2D game in UE4, it’s basically a Don’t Starve Clone ( 2D sprites on a 3D plane ).
I don’t really need the fancy graphics that unreal provides, but I also don’t want to move on to a different engine just to make a single game.
I’m worried that UE4 might “inflate” system requirements for a game that, if made in Godot/Unity, could run on a 10 year old hardware.
Is there a way control those, or does using UE4 mean that hardware specs have to be high-end by default?
I have no idea how system requirements work so forgive if I’m asking the wrong question or missing obvious things