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Variable Replication Jitter Issue

Hey guys, i have been working on a system that keeps the player legs in place until a certain threshold is reached, while this works great on a local client, in a multiplayer game it is being rather jittery and choppy. ( but still works correctly )

I was wondering if this is related to network compression and if there is any way to up the precision for specific replicated variables?

if you use replicated variables, then it can be the reason. Smoother if you apply the simulation on the client too, and synchronize with server sometimes, if really needed…

Replicated Vars all use the same precision (most of the time or unless you specify otherwise), but you can’t guarantee when or how often a variable will be replicated.

That makes sense, thanks for the info, i will try the simulation approach and see how it turns out :).