Thanks for the reply! I’ve been working on it all day, and resolved the issue completely haha! Though I don’t quite remember what I did.
I am having a new issue now though, and didn’t think to start a new thread if this can be easily resolved?
Provided a video: https://www.dropbox.com/s/q1jqc9nfv9…58-57.flv?dl=0
When holding right click the character “aims” and can effect control rotation. You move with W,A,S,D and if you’re not aiming the control rotation is set by the movement keys.
It works perfectly until I turn on dedicated server, then you get the glitching when you hold down aim and move.
To confirm the WASD controls only effect control rotation if aiming isn’t occurring.
My guess is the server and the client are providing different results and it’s conflicting?
EDIT: Actually, I think it’s an issue with referencing my player controller. It keeps returning failed, but it is still responding with the correct results from the controller :/? is it like every second tick failing haha?
Picture is from inside the Player Character.
If I can provide more information for you please let me know
EDIT AGAIN: I’m an idiot, I was calling my tick on server (which updates calc move direction) BEFORE setting my control rotation… Switched them around and works perfectly.