Variable ramp speed between 2 values

Hello blueprint wizards!
Need some help with a pretty common logic scenario.

After some type of trigger (keyboard or event from Sequencer) I need to smoothly increment between 2 float values. I also need to be able to control the speed of this increment via a curve, ie the steeper the curve the quicker the speed or acceleration of change. I know how to do this in After Effects but have never done in BP.

Hi @eco_bach2
Sound a work for a curve !
You can create a curve using some points like in after effect and similar, and use the output in time.

I dont remember if you can make these points variable to change at runtime,…

Otherwise you can always use the variable time in your blueprint to build up some formula or equation to use standard variables and parameters

here an example in the documentation about curves!