Hi, there’s a lot of threads with this title but I still can’t figure an answer.
On my Player Character (single player game, only one character), I set a Variable to reference the HUD widget:
I’ve set that variable to public (clicked the eye icon).
On another actor, I set a reference to the Player Character and then also set a reference to the HUD variable. this is done inside a macro:
Inside the macro:
When I try to use this HUD Variable later, I get the out of scope problem:
I’ve tried replacing all the nodes in case a reference was broken. I tried casting directly. I did ensure that the initial variable does get properly set to the widget.
Still it stays out of scope. I am a beginner so I assume I am probably just doing something weird. But I have seen some epic staff reply to similar questions and suggest there could be a bug. But those were old threads from 2014.
Any help is appreciated, thanks.